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> SaGa Frontier Area Modifier Code, Eh, it's a start.
MAgicalDoremi
post Oct 2 2005, 02:05 AM
Post #1


Ara? Culty Bunch?

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Here's some information on the SaGa frontier Area Modifier Code.

In order to get it to work, enter the code that is listed below, with the accomponying(sp?) variable in the xs. Now then, go to a random character and start up as normal. What usually happens next is that you are sent to an area with no graphics loaded usually. To fix this, simply save the game, and deactivate the code in whatever way possible.

(This is still a wip, as I have yet to finish the room listings)

FAQ on Room Modifier
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US - 8001300C 02xx
JPN - Unknown as of this time


00 - Koorong (Unkown)
01 - Koorong
02 - Koorong - Tadiulus Hideout
03 -
04 - Another...
05 - New Glow's Ruins - Spaceship

12 - Hell (Lizard King)
13 - Final Boss for Hell
14 - Light Magic
15 - Main Area
16 Luminous - Unknown area
17 - Luminous - Shadow Magic
18 - Luminous (Original Path to Omble)
19 - Luminous (Original Path to Omble)
1A - Luminous ( Original Path to Omble)
1B - Port
1C - Luminous ( House behind Port )
1D - Sun Magic
1E - Apparently, this was the Luminous Shopping Center or something.
1F - O_o;; SPACESHIP!
20 - Forsaken Chapel (I think this part was removed...)
21 - Forsaken Chapel - Matta no DELETED ARIA?!
22 - ...Another..
27 - Outside of Chapel
28 - Inside Chappel
29 - Bio Research Favuility
2A - Bio Research Facuility (2nd Floor)
35 - Bio Research Facuility (Large Monster Room)
36 -
41 -HQ
45 - robots ?
46 -
A5 - HQ
A2 - Crashes
52 - Despair (Locks up)
62 - Black ray (Elivator Room - 2nd Floor)
78 - DoomsDay Machine
90 -
94 - Castle of Thornes - Outside
95 - Castle of Thornes - Between Caves
96 -
97 - Outside of Roses
98 - Castle of Thornes - Healing room
99 -
9A - Cave
9B - time
9C -
9E -


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