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> PSO BB: Sonic Edition, Can we do it? Come find out!
DarkNoise
post Aug 25 2005, 04:27 PM
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Yeah! Suck it Blue's!

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As we all know, on pretty much all versions of PSO you can access Sonic, Tails, and Knuckles as Playable Characters with side effects such as having to preform a glitch to acess everytime, not been seen as them by others, or not being able to choose a name, ID, or class.

However, in PSO BB the master PSO hackers of the net a Broomop have been using code editors while running the game to allow the use of Sonic and the others as skins that averyone else can see without any side effects.

Anyway, I've been talking among the hackers who have also been developing privet servers. After a long discussion I've found that adding Shadows SH modal would be possible yet hard. What I aloso found was that it is also very highly possible to replace all the 'playable' character classes with SH modals.

What i'm proposing is, is there anyone here with the know how or interest to attempt modal port of SH modal into PSO BB??


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Tweaker
post Aug 25 2005, 04:30 PM
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Untouchable.

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Wasabi J has all the Heroes models in 3DS format, and can export them to almost any other model format. I'd give him a call.


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DimensionWarped
post Aug 26 2005, 01:59 AM
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3D programmer and artist

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I'm not sure how PSO:BB's animation and skeletons work, but if any 3D artists are needed, I'd be happy to sign on for the project.


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DarkNoise
post Aug 26 2005, 08:56 AM
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Yeah! Suck it Blue's!

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Thnx. The full details of the project are as follows.

-To import the SH modal skins into PSOBB for use as an alternative to the regular players.
-Acessable in character create as to edit hight and color, but no more than that. (This has been comfirmed as 99% possbile by top PSO hackers).

Now if I thought we could do it I'd have this hacked as to allow differnt fur patturns and spike styles for hair but it's too big a job. So lets get started with the basics and just aim to get the modals imported at least.


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